Carcassonne is a tile-placement game based on the southern French city of Carcassonne, famous for its unique Roman and Medieval fortifications. In Carcassonne, players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. Each tile has a piece of southern French landscape on it featuring parts of cities, roads, cloisters, grasslands, or some combination thereof, and must be placed adjacent to tiles that have already been played, in such a way that the images are connected sensibly. After placing a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: “Is it really worth putting my last meeple there?” or “Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?” Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Carcassonne: Abbey and Mayor is the fifth expansion for Carcassonne, and adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles to the game. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features when placed. Mayors can be placed only in cities, with their strength determined by the number of pennants in the city. Barns allow players to score fields during the game rather than just at the end. Wagons are placed on roads, cities, or cloisters, and can move to an adjacent open feature when their current feature is completed.
The game is recommended for ages 8 and up, and supports 2 to 6 players. The Carcassonne base game is required to play.
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